This automated system can measure performance across battles and pinpoint exactly where in the engine things are going wrong if frame rate dips occur. To help manage all of this we used a powerful custom performance testing system. Some of this involved changes specific to each console. ![]() There were also many graphics optimizations and fine-tuning of graphics effects to look better or to look the same while using less CPU and GPU resources. For example, many changes were made to ensure work could be spread across all CPU cores. There were many performance optimizations performed to improve how efficiently the engine can process the game's action. ![]() ![]() MG - Game performance is something that I and many other games take seriously, how did the team go about ensuring a smooth experience when playing the game?
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